Emits an Item to be used in a scene (e.g. cardboard box, pallet, etc.). While an item is still within the emitter volume, no more items are emitted. You can choose which part or base to emit, the time between emissions, the number of items to emit and whether or not random position and/or orientation should be taken into account. You can enable or disable an emitter by switching its tag On or Off.
Base to Emit¶
The base to emit (Pallet, Square Pallet, or None). If more than one option is selected, the emitter will emit randomly. If at least one base is selected, None allows emitting a part randomly without a base.
Part to Emit¶
The part to emit (Box (S), Box (M), Box (L), Palletizing Box, etc.). If more than one option is selected, the emitter will emit randomly. If at least one part is selected, None allows emitting a base randomly without a part.
The emission time interval. The emitter will randomly emit between Min and Max time limits. If Max and Min limits are set to zero, the emitter will emit as soon as no item is within its volume. For constant emission time intervals, set Min and Max equal.
The number of items to emit. If set to zero, it will emit up to the maximum number of items allowed in a scene (500).
Random Part Position/Orientation¶
Each emitted part will appear at a random position and/or orientation within the volume.
|Emitter # (Emit)||Output||Bool||Start emitting.|